

LIFE IS STRANGE, LIFE IS STRANGE 2, LIFE IS STRANGE: TRUE COLORS, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of the Square Enix group of companies.ĭECK NINE and DECK NINE GAMES are registered trademarks of Idol Minds, LLC.ĭONTNOD and DONTNOD Entertainment are registered trademarks of DONTNOD Entertainment, S.A. Publishers such as MangaGamer with a stable of eroge games apparently have never attempted to ask Valve about adult games before, simply operating under the notion they’d say “no.” But if Sekai Project has helped to open the doors for it, then this is the start of a very interesting era on Steam.LIFE IS STRANGE: TRUE COLORS © 2021 Square Enix Limited. Of course, as of right now Steam does not allow eroge at all.Īlthough I can’t help but roll my eyes at Sakura Spirit, I must give credit where credit is due. Although I acknowledge everyone has their own tastes, if any, it feels like a bad idea to allow dark titles with rape elements to be easily accessible via Steam. DLsite certainly features some good content but the adult side of things is often frightening. My biggest fear is that, if Valve really opens up the store in this way, that it will become another DLsite. Personally, I would love to see story-driven eroge ( ef: A Fairy Tale of the Two, Dengeki Stryker, etc) arrive rather than ones like Sakura Spirit. If so, things are going to become very interesting. In any case, it appears Valve may now be open to more sexual content on their storefront.

Therein lies a strange divide since other games actually have semi-depictions of sex in them (Mass Effect, The Witcher, etc) and never were charged with such warnings. Usually, M-rated games ask for your age but this one says the content “may not be appropriate for all ages” or for “viewing at work.” One change due to these negotiations was a warning page on Steam as well as a warning on the store page itself. They’ve mentioned considering 18+ games and actually appear to have negotiated with Valve to help create an environment that is eroge game friendly. Now that they’ve tasted what “sexy” content can do for them, well, it’s likely they will push that further in regards to what games they publish in the future. Publisher Sekai Project didn’t seem to anticipate it at all. Once the game finally kicks into gear, it unfortunately ends way too quickly.ĭespite being a middling visual novel, the game has received a tremendous amount of attention. It took me around two hours to “beat” Sakura Spirit, but it felt much longer thanks to a lot of fluff in the storyline.
#Strange eroges Patch
Thanks to a quick grammar patch most of the unfortunate lines have been fixed, but that change alone can’t make a story worthwhile. Sometimes they are even nude, minus careful (and often anatomically incorrect) covering of a few regions.Īs far as story is concerned, it feels undeniably average. The latter camp should be very pleased with the game since it has a copious amount of CGs to showcase each character in compromising positions. Either they avoided it because of the artwork or bought it purely for that reason. Yes, theoretically anyone could enjoy the artwork but it’s doubtful the designers really considered a lesbian, bisexual, or queer audience when creating the artwork.Įven though we have sayings like “don’t judge a book by its cover,” that’s exactly what innumerable players did with Sakura Spirit. Each character has a typical “moe” permablush style face paired with a very large chest, hips, and whatever else is stereotypically deemed to be attractive to the typical guy.

Sakura Spirit is not subtle with its intent to titillate heterosexual men. Simple: It was the designs of each woman in the game. What was it that caused one small visual novel to gain so much attention? People all jumped on board writing ridiculous, juvenile reviews and posting screenshots on their accounts. Where most new games on Steam get a few dozen players during the first week, Sakura Spirit had an immediate player base. As such, when Sakura Spirit launched on Steam, the community went absolutely ballistic. We have finally begun to take formative steps toward sexuality in games in the West, but they still feel very childish in execution. The strange concept that violence is okay, but sexual content is not, has been present on Steam as well as game consoles for a long time. However, show one scantily-clad character or make one heavy-handed sexual euphemism and the content inexplicably becomes more “adult” than seeing a character’s head bursting open with sickening detail in slow motion. Parents may not like it so much, but they buy their kids games like Call of Duty anyway. From my North American perspective, video games (and all media to an extent) are bracketed by ridiculous notions of “maturity.” For some reason, it has become acceptable and expected that young children can view depictions of violence in games.
